FSD Donations update
At the moment we have about one third of the amount we need to get the team some devkits.
We would like to take this opportunity to thank everyone who has donated so far:
THANK YOU FOR YOUR SUPPORT!!!
(you know who you are)
TeamFSD
FreeStyle Dash 2.0a rev1044
As promised we're releasing last Sundays online update for the offline users.
In addition we've fixed some other issues too (online users get an update notification).
The update is always called default.xex, rename it to whatever you named your
xex if you dont have rev 1044 in the about screen.
The following issues have been fixed or added (in addition to the rev 1021 version):
-Fixed filebrowser paste not working.
-Fixed videopath in config.
+Versions show in debug.log.
-Fixed Auto Updater (some files did not get deleted and sometimes crashed).
+Performance improvement in gamelist.
+Status Bar is now shown on RightThumbstickClick.
-Fixed some skin issues.
Download:FreeStyle Dash 2.0 alpha rev1044
CRC32 : af51a38c
MD5 : 3ff2f9635d59c5d8d1f0a9cf66471106
SHA-1: 4de37cfa37d7ad21fa0235020b0a0478d86e4b7b
NFO, installation instructions and source are included in the package.
If you would like to help us out, we accept donations via paypal: donations@teamfsd.com
These will be used to acquire devkits for the team, and cover some of the server costs.
Enjoy!
FreeStyle Dash 2.0 Alpha update
To ensure our auto-updater works, and to fix some of the bugs found in FSD2.0 alpha,
we've put a new version online.
To get it, turn on the updater notification in the settings screen.
For users without a network connection,
we will release this update via the website in 5 days or so.
EDIT: update is always called default.xex, rename it to whatever you named your xex if you dont have rev 1021 in about screen.
The following issues have been fixed or added:
-GOD's / XBLA not listing when they have DLC (issue #38)
-Black screen for some with NTP enabled. (issue #15)
+Debug log is saved to crash..log on exception.
-Several FTP issues (active transfer, user login, crashes on overwrite/delete, etc)
+Can disable letterbox in settings for 4:3 screens (will be stretched)
-Corrupt xex's no longer crash on content listing (issue #7)
+Screenshot raw command for FTP is added (SCREENSHOT), and also screenshot on Left Thumbstick click.
-Xbox original discs are now recognised and can be launched (issue #22)
+Fanspeed is added
+File manager cut/copy/paste is added
+Cache backup/restore added
+Added new USBMU and USBMUCache to file code
+Configurable video path
-Some skin issues
-Save game viewer crash fixed
+Made http downloader multithreaded (faster)
-Fixed http downloader crash
-DVD-Copy Bug (issue #62)
-Pressing start opens xbla (issue #17)
-Setting Menu Trigger Bug (issue #11)
+Freestyle 2 doesnt show in profile as resently played anymore (can still be seen with hex editor, like all homebrew)
+Moved Dash to Render using Predicated Tiling
-Quickfix for crash on entering list while scanning
+Added sorting on title, rating, release date, etc to game list
and probably some other stuff we forgot to list....
If you would like to help us out, we accept donations via paypal: donations@teamfsd.com
These will be used to aquire devkits for the team, and cover some of the server costs.
Enjoy!
FreeStyle Dash 2.0 alpha
Here is FreeStyle Dash 2.0 alpha! (Birthday released it Odb718!!!)

Download:FreeStyle Dash 2.0 alpha
CRC32 : 8b53ff69
MD5 : 204482e57271fa4bcd6cebbcf980d244
SHA-1:0f3e68e881c77f69d9622545b5ba0c06ff21c2a3
NFO, installation instructions and source are included in the package.
Bugs can be reported via http://bugs.teamfsd.com.
If you would like to help us out, we accept donations via paypal: donations@teamfsd.com
These will be used to aquire devkits for the team, and cover some of the server costs.
Enjoy!
Subversion RSS / Logs.
As you may notice, I've readded SVN log's back to the site, I've also added a RSS feed for it, SVN RSS .
Should be updated when someone commits a change to svn. As you can see from the latest check in's things are moving along smoothly so far.
Server Maintenance
Server may come down for a few hours this weekend, for some upgrades, and other misc fixes/changes. So don't get your panties in a bunch if you can't visit the site or view svn.
It should not be down for more then a few hours, but like always things do not always go according to plan, this is getting ready for the launch of the alpha and other things.
So stay tuned, by the way, refreshing the page every 5 seconds will not make the alpha come any sooner to you hammering the server.
Configurable Scenes
Configurable Scenes
A configurable scene is a special scene that TeamFSD created to expand capabilities to an individual skinning for Freestyle Dash. XUITool provides a wide array of tools and properties to modify your skin and achieve the exact look you want. However, somethings just are not possible in XuiTool and require the internal code to be modified to achieve additional properties.
With this, we created an object called the ConfigurableScene, an extension into the code.
Currently, every skin will require a skin.xml file placed in the base directory. The skin.xml file is the your skin settings file and contains all the data necessary to get your skin to react the way you intend. (Creating a skin.xml is outlined in an alternate how-to document).
Disclaimer- We are not here to teach you "how" to skin; so the next section requires some knowledge and reading into technical documents.
First, the best way to understand this is going to be by example. (I will use an AvatarScene)
I created an XuiScene in my skin at the size and with the properties my skin requires. I then set the ClassOverride Property to ScnAvatarRenderer to let the scene know how to act.
ScnAvatarRenderer has different Configurable Properties:
INTERNALRES
PLAYWALKINANIM
PLAYERINDEX
HIDEONERROR
AVATARSHADOW
AUTOROTATE
ANIMATIONINDEX
ROTATION
Each property has a preprogrammed default value associated with it. These values will are illustrated in the skinning how-to. Aside the default value, there is also a list of known-accepted values that each property can accept.
For example, the PLAYERINDEX property can be set to 1-4 representing the avatar for signed in user 1, 2, 3 or 4 and any other number that will create a random avatar.
To use this in skin.xml you need to create a block of text with the following syntax:
<ScnAvatarRenderer>
<Instance id="SceneName">
<PLAYERINDEX>1</PLAYERINDEX>
</Instance>
</ScnAvatarRenderer>
SceneName will represent the name you gave your scene in XuiTool.
In the case you had 2 avatar scenes in one .xur file, it might look something like this:
<ScnAvatarRenderer>
<Instance id="Avatar">
<PLAYWALKINANIM>TRUE</PLAYWALKINANIM>
</Instance>
<Instance id="AvaterPlayer2">
<PLAYERINDEX>1</PLAYERINDEX>
<AUTOROTATE>ON</AUTOROTATE>
</Instance>
</ScnAvatarRenderer>
As you can see there are many many ways you can customize your scenes to work better for you. TeamFSD is working to provide as many options as possible to the skinner.
Stay tuned for other technical documents...
Skinning How To
Good evening everyone! While I don't have anything visual to share with you or some awesome new features to present, I do have something that many may find helpful. I have put together a rough draft of the skinning possibilities into a how-to form.
Keep in mind; this is rough draft. I will explain configurable scenes, hideable scenes, how to write a skin.xml, how to write visualists, backgroundlists, and how to write default menu settings for your skin all in later drafts of the how to.
I will also update this to a wiki format- after I learn how. haha. Anyway- I apologize for any typos and hope this helps someone out there!
Avatar – Mechanics * avatar addons are supported *
Here is a video showing multiple instances of the player 1 avatar. The left avatar is on an autorotate with an XuiProgressBar element using a keyframe animation to loop the changing of the value.
The right avatar is on a manual rotate with an XuiSlider... I am controlling the right bar to choose where to rotate the avatar....
Skinners start brainstorming how you can use this in your skin!
EDIT: Avatar addons are supported in FSD2.0 - see video














